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On Storm Lancers, a co-op roguelike developed for Nintendo Switch, I contributed to multiple aspects of the environment art pipeline.

 

My responsibilities included:

 

Modeling and Texturing: creating several modular kits and organic assets such as rocks, terrain elements, and natural props.

 

Level Assembly: building and organizing multiple levels using those kits to ensure gameplay clarity and visual cohesion.

 

Set Dressing: composing and populating scenes to enhance atmosphere, storytelling, and overall player immersion.

 

My work focused on maintaining artistic consistency, performance optimization, and seamless integration across the game’s diverse biomes.

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