top of page
For Family Guy, I was responsible for the complete environment art pipeline — from modeling and texturing to final scene assembly. My work included:
-
Modeling and Texturing: creating stylized props and environment assets that matched the show’s iconic look.
-
Scene Assembly in Unity: building and organizing the environments directly in-engine, ensuring gameplay readability and visual consistency.
-
Lighting: setting up and fine-tuning scene lighting to achieve a cohesive and appealing presentation within Unity’s rendering pipeline.

bottom of page











