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For Family Guy, I was responsible for the complete environment art pipeline — from modeling and texturing to final scene assembly. My work included:

  • Modeling and Texturing: creating stylized props and environment assets that matched the show’s iconic look.

  • Scene Assembly in Unity: building and organizing the environments directly in-engine, ensuring gameplay readability and visual consistency.

  • Lighting: setting up and fine-tuning scene lighting to achieve a cohesive and appealing presentation within Unity’s rendering pipeline.

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