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On Gargoyle Doyle, I was responsible for modeling and texturing all the environment assets featured in the film.
My work focused on:
3D Modeling and Texturing: creating detailed, atmospheric assets tailored for a VR experience.
Environment Development: ensuring all models supported the project’s unique art direction, mood, and spatial storytelling.This project combined narrative-driven design with real-time optimization, contributing to a visually immersive virtual reality short film.

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