As part of the environment art team on Avowed, I contributed to the creation of immersive and visually cohesive game spaces. My responsibilities included:
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Blocking out Points of Interest (POIs): defining layout, scale, and visual flow to support exploration and gameplay.
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Set Dressing: composing and populating scenes to enhance storytelling and atmosphere.
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Terrain Painting and Foliage Placement: shaping natural environments and ensuring seamless biome transitions.
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Asset Creation: occasionally modeling and texturing props to expand existing modular kits and maintain visual consistency across the world.
These tasks involved close collaboration with level designers, environment artists, and lighting teams to ensure each area felt believable, optimized, and aligned with the game’s artistic direction.

























